I made the candle fire from the geometry.
For the fire I prepared compound shader with the opacity map.
The animation of burning I made by animating the noise parameters.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJOE4NLPK00apP8KvAYwRzhaJwXluAYaQ6w8LMe8wyv_M9sQBzXGvPNiuFsMxe31AF6AbemubwNW6OzC_kp4i9oN4Mj9M31ipXyKfKsjGc46gT5hFaYWMkwgukPmgc3-lxpvcYmMxQ3mxc/s400/render+compositing.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI_zmZOGXDyZAIaOUY5uW5861L0nHYFpohhrkLeW7QOEwWYSYRNZMLxxrCsKZhWymrVKu2zncuuZvCmMltjc7-bxuxRMjxwx2aklv4forVOvX2WRQU-N1Yt2Etl7W69M3MJoNprCa5WLdi/s400/3d_geometry.jpg)
Finished in winter, 2008
Cave Explosion
I made the fire by geometry with procedural shader.
For the fire I prepared compound animated shader with displacement map. Thanks to the Pete Draper for the amaizing tutorial http://xenomorphic.co.uk/
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHomGhLu814xL5Pp4AB2JoeVGbmUNs_XSqx96dZjlneTRUtbVsjX4ecp4ShVSX1wPW1YuKYFH4ws1hCDrfU56vYiPGF0D34EpkJcUK7qOugTYUSdQTe3jmyCs-7qb5NHNjqya1wS9lC5y2/s400/fire_shader_00068.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEExvbd9IeNj8igaDtJZPOKc0L5YW8grIPCpvb2h-nsIBWDuq4VKW1NVCQp9bAPZqMPfLiRQcdCOAWG7snjruyKGN9spCFW4H6E6bgStOOEj_bT5bmE7QAV0qwoyjq87l7Tx9yXEC4ndaN/s400/Untitled-1.jpg)
Finished in Winter, 2008