To Light
I made the candle fire from the geometry.
For the fire I prepared compound shader with the opacity map.
The animation of burning I made by animating the noise parameters.
Finished in winter, 2008
Cave Explosion
I made the fire by geometry with procedural shader.
For the fire I prepared compound animated shader with displacement map. Thanks to the Pete Draper for the amaizing tutorial http://xenomorphic.co.uk/
Finished in Winter, 2008
Wednesday, February 27, 2008
Wheels of Fire
Storyboarding Drawing, Montage, Animation, 2D & 3D Tracking, Compositing.
Before all there was a long way of approvement of the storyboard and montage…
Also I preapared the special rig for car to animate the car dymanics, prepared the fire and smoke (and dust), prepared the 2D backgrounds, composed all passes together, 2D and 3D tracking. Adding street light, final color correction.
Before all there was a long way of approvement of the storyboard and montage…
Also I preapared the special rig for car to animate the car dymanics, prepared the fire and smoke (and dust), prepared the 2D backgrounds, composed all passes together, 2D and 3D tracking. Adding street light, final color correction.
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