Wednesday, February 27, 2008

Fire exploration

To Light
I made the candle fire from the geometry.
For the fire I prepared compound shader with the opacity map.
The animation of burning I made by animating the noise parameters.






Finished in winter, 2008




Cave Explosion

I made the fire by geometry with procedural shader.
For the fire I prepared compound animated shader with displacement map. Thanks to the Pete Draper for the amaizing tutorial http://xenomorphic.co.uk/






Finished in Winter, 2008