Saturday, November 14, 2009
Saturday, November 7, 2009
Car Explosion
...it was complex and laborious work includes both sophisticated technology and a lot of time with the sleepless nights and 7 day work weeks. The task was to create the full 3D explosion of the jeep. All stages including drama and story of the explosion, prepering 3D models, simulating and calculating of the fluids ... and at last — compose all together -- all the work fell on me.
I supposed the idea was to shoot the real explosion... but than something changed and they decided to make whole computer graphic explosion.
I collected plenty of reference and tutorial material and started ...
I resimulated explosion several times until achieved the desired result of the fire behaviour. For the record — I observe all the interaction with the enviroment objects. Finally i got the whole pure 100% detailed 3D explosion. You could circled it with the camera, to render from any point you like, to fly throug it and to render with any shader.
The next stage was to render out the simulated material into the passes for next using them in compose . After a little research I outlined the necessary passes and rended them.
I prepared the 3D car model and drawing enviroment. I projected the mattepainting on 3D objects. Also I prepared debris, obstacles, smoke and dust.
The compositing the final stage wasn't any easier than previous
stages. It was a lot of layers of explosion, fire, smoke, debris, 3D enviroment, spakles, glasses fragments and additional footage materials. All of them in HD resolution.
Eventually i managed all the stages ... and i thought it was my small victory.
Here is making off posted belong.
finished in August, 2009
I supposed the idea was to shoot the real explosion... but than something changed and they decided to make whole computer graphic explosion.
I collected plenty of reference and tutorial material and started ...
I resimulated explosion several times until achieved the desired result of the fire behaviour. For the record — I observe all the interaction with the enviroment objects. Finally i got the whole pure 100% detailed 3D explosion. You could circled it with the camera, to render from any point you like, to fly throug it and to render with any shader.
The next stage was to render out the simulated material into the passes for next using them in compose . After a little research I outlined the necessary passes and rended them.
I prepared the 3D car model and drawing enviroment. I projected the mattepainting on 3D objects. Also I prepared debris, obstacles, smoke and dust.
The compositing the final stage wasn't any easier than previous
stages. It was a lot of layers of explosion, fire, smoke, debris, 3D enviroment, spakles, glasses fragments and additional footage materials. All of them in HD resolution.
Eventually i managed all the stages ... and i thought it was my small victory.
Here is making off posted belong.
finished in August, 2009
Bomb in glovebox
How looks like car explosion from inside the car saloon?
Nobody knows. The real shooting is dangerous even if to protect the camera from the fire. It was hard to find any of reference footage or video for this task. I had nothing else but to rely mainly on my imagination.
The explosion are not suppoused to be very big. It is more like small BOOM with some terrible consequences ... mostly for the car.
Trying to understand that i prepare the mattepainting of the burned car, and 3d model of the saloon.
To simulate the real explosion i demolished the corpus, broke away the pads and some elements of car saloon, added smoke and shaked the car body.
Also I prepared the debris flying and collide with objects inside the car.
Here you can see how the final shot looks.
And the video part of this with a bit of making off.
finished in July, 2009
Nobody knows. The real shooting is dangerous even if to protect the camera from the fire. It was hard to find any of reference footage or video for this task. I had nothing else but to rely mainly on my imagination.
The explosion are not suppoused to be very big. It is more like small BOOM with some terrible consequences ... mostly for the car.
Trying to understand that i prepare the mattepainting of the burned car, and 3d model of the saloon.
To simulate the real explosion i demolished the corpus, broke away the pads and some elements of car saloon, added smoke and shaked the car body.
Also I prepared the debris flying and collide with objects inside the car.
Here you can see how the final shot looks.
And the video part of this with a bit of making off.
finished in July, 2009
Car Axident
..the car crashing, view from inside.
Almost everything was done in compose, exept the glass fragments flying from the cracked door window. As always i represent here the source material of the car shooting on the green screen
and the source material of the car run into the camera.
The task was to create the impact to simulate the true car axident.
Here is some debris and fragments of the glass i rendered out from 3d.
...and the composed frames:
finished in marth, 2009
Almost everything was done in compose, exept the glass fragments flying from the cracked door window. As always i represent here the source material of the car shooting on the green screen
and the source material of the car run into the camera.
The task was to create the impact to simulate the true car axident.
Here is some debris and fragments of the glass i rendered out from 3d.
...and the composed frames:
finished in marth, 2009
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